It's not everyday I get to play around with API's but recently the opportunity arose from an insoluble grave. Get Flint kickin' it stated. Too much?
Math is not my strong point and usually I stay well clear of any particle like animation. However, well done to the the creator(s) of the Flint particle system as it was real easy working with this well documented API. Here is the example and the source. Enjoy!



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